Material Knowledge Base

Everything comes from something. A guide to finding every ore, wood, plant, and monster drop in the world of Orbis.

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Ores & Minerals

Ores are the foundation of progression. They are mostly found underground in caves.

Ore Name Color Location / Zone Used For
Coal Ore ⚫ Black Everywhere, shallow caves Fuel, Torches
Copper Ore 🟤 Orange Zone 1 & 2, upper layers Tier 2 Tools/Armor
Iron Ore ⚪ Grey Zone 1-3, deep caves Tier 3 Tools/Armor
Gold Ore 🟡 Gold Deep underground (All Zones) Currency, Electronics
Thorium Ore ⚫ Dark Grey Zone 2 (Howling Sands) Tier 4 Gear
Cobalt Ore 🔵 Blue Zone 3 (Borea) caves Tier 5 Gear
Mithril Ore ✨ Cyan Zone 4 (Devastated Lands) Endgame Gear

Wood & Plants

🌳 Wood Types

  • Oak Wood: Common in Zone 1. Basic building.
  • Birch Wood: White bark, Zone 1 forests.
  • Palm Wood: Found in Zone 2 Oases.
  • Pine Wood: Dark wood, Zone 3 forests.
  • Baobab Wood: Massive trees in Zone 2.

🌿 Herbs & Crops

  • Fiber: Tall grass. Used for rope/cloth.
  • Wheat: Farms/Wild. Food staple.
  • Berries: Bushes. Early game food.
  • Mushrooms: Caves/Swamps. Potions.
  • Cactus: Zone 2. Water source.
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Rare Mob Drops

Some materials can only be obtained by hunting specific creatures.

Material Dropped By Usage
Leather Scraps Cows, Gazelles, Wolves Light Armor, Bags
Bones Skeletons, Trorks Bone Meal, Necromancy
Slime Ball Slimes (Sewers/Caves) Sticky Piston, Potions
Void Essence Void Eyes, Endermen-types Void Magic Weapons
Fire Gland Lava Crabs, Imps Fire Staff, Potions
Icy Shard Yetis, Ice Elementals Ice Wand, Freezing Traps

Special & Magical Materials

Rare items found in dungeon chests or harvested from magical sources.

✨ Stardust: Fallen from the sky at night. Used for high-level enchanting.

🔋 Lightning Glass: Created when lightning strikes sand. Used for energetic circuits.

🏺 Ancient Artifacts: Found in Zone 2 ruins. Can be salvaged for ancient tech.